AI Insights · Timothy · January 2022
Top 5 Low Poly Games Performance in New Zealand Q4 2021
Explore the Q4 2021 performance of the top 5 low poly games in New Zealand, highlighting trends in downloads, revenue, and active users on a unified platform.
In Q4 2021, the top 5 low poly games in New Zealand showcased varied performance metrics across weekly downloads, revenue, and active users. Here’s a detailed look into the numbers.
Roblox experienced a significant increase in weekly revenue, peaking at approximately $110.6K in the final week of December. Weekly downloads showed fluctuations, starting at 8.8K in late September and peaking at 9.7K in early October, with a notable rise to 9.7K again in mid-December. Weekly active users were relatively stable, maintaining around 280K to 290K throughout the quarter.
Idle Lumber Empire - Wood Game saw a varied revenue pattern, reaching a high of $5.6K in the last week of December. Weekly downloads had a notable increase, starting at 1.8K at the end of September and peaking at 3.3K in early October. Active users showed growth, moving from 3.8K in late September to 5K by the end of December.
Art of War: Legions experienced a peak in weekly revenue at $3.5K in the first week of October, with a decline to $1.9K by the end of December. Downloads started at 707 in late September and decreased to around 210 by the end of December. Active users peaked at 7.2K in early October, then fell to approximately 4.2K by the end of December.
Old School RuneScape had a consistent revenue stream, peaking at $2.6K in early October and maintaining around $1.8K to $1.9K towards the end of December. Weekly downloads were relatively low, peaking at 144 in early October and maintaining around 90 to 130 towards the end of the year. Active users showed a slight increase, starting at 1.5K in late September and reaching around 1.7K by mid-December.
Egg, Inc. had steady revenue, peaking at $1.8K in mid-November. Weekly downloads fluctuated, starting at 1.1K in late September, peaking at 2.8K in early November, and ending the quarter at around 1.8K. Active users increased from 13.4K to 17.2K by early November, then stabilized around 15K towards the end of December.
These insights are derived from Sensor Tower data, offering a detailed overview of the performance of these top low poly games. For more in-depth analysis, visit Sensor Tower.